Moving Away From The Digital City

November 10th, 2009 | brainjuice, researchmaterial

(I’m in a foul mood today.)

All you people with your augmented reality unlocking the digital city outernet designing the sentient city rhetoric and toys? You know what you’re making?

Street Clippy.

Now fuck off and make something that’ll do useful work on a phone in a village, instead of something that’ll get you laid in fucking Hoxton. Make something that has meaning outside a major metropolis.

Oh jesus, I’m sorry, you were working on building the urban digital future playing Foursquare and I disturbed you.

(I’m off to kick the cats.)

(Yes, playing Devil’s Advocate a bit. But, see above about foul mood. An article I’m not linking to because they don’t deserve my ire just tipped me over the edge into shoutiness.)

13 Responses to “Moving Away From The Digital City”

  1. “I see you’re trying to escape Blackpool, can I suggest that you cut your wrists lengthwise?”

  2. GOSSIP MASTER

    Uses cutting edge facial recognition software to answer the eternal question:
    “Aren’t that Emma’s Boy?”

    Cor, they grow up so fast these days.

  3. Outside the city? What, like the sub-urbans?

  4. That needed to be said ages ago. I love this.

  5. I’d love to, Warren. And when someone tells me how I can do that and feed my family, I will. Until then, the urban digital future is keeping my child fed.

    I mean, seriously. I’ve tried to build things that have meaning outside of cities, and preferably do something good for the world. Generally speaking, it’s gone pretty damned poorly, for two reasons: 1) Nobody wants to pay for it, and thus we go back to the ‘feeding my family’ issue, and 2) The people outside the metropolis’ could give two shits for things that work on a phone in a village, by and large.

    If you want proof of this, check out the sad, fucked up history of the One Child, One Laptop failure.

  6. Agreed a thousand times over, I live in GenericSmallTownInTheNorth and the aug-reality tools are near enough pointless unless I’m in london on business

  7. Ah mate I am so with you. It’s actually one of the central reasons I’m not trying to make anything using AR yet. For me at least it’s just not there yet (granularity of GPS is shit and without it AR is pretty boring IMO), and if you’re just making another “urban game” for hoxtonites your energy absolutely is best expended elsewhere.

  8. Bang on.

    I moved to the country, was troubled by the uselessness and irrelevance of the new shiny out here. I got on with it and started designing something that might be useful, might be relevant. There’s more in the sketchbook, when time allows.

    The village is a nice pair of slippers for surviving the future
    http://blog.neuromantics.net/?p=190

  9. Well, on the subject of useful AR: http://www.technologyreview.com/computing/23800/?a=f

    You may have already seen this–it popped up some time ago on Bruce Sterling’s blog, which past comments of yours indicate you follow; if it slipped by then, here it is now.

    Not directly useful in a village yet, but more close to being applicable I think–certainly villages have their fill of capable but uninformed folk who would like to fix their damn boiler on their own.

  10. [...] Reality or Just Arrrggh November 10, 2009 ryan Warren Ellis weighs in on his frustration with the current batch of augmented reality applications for smart phones: Now fuck off and make something that’ll do useful work on a phone in a village, [...]

  11. I’m confused, isn’t getting away from the fast paced, nobody-knows-their-neighbors modern urban environment the point of moving to the country? I live in a city now, but grew up in a small, small town and I agree with Ben Trafford: the majority of people in rural communities don’t want to see the world through a digital lens.

    I do agree that AR is a solution looking for a problem, though. We have this nice, shiny new tech and nobody knows what to do with it. Hence, street clippy. That’s ok, though. The electron was discovered decades before anyone figured out a practical use for it. Who knows, maybe gathering enough static to shock somebody was a new, hip game back then.

  12. None of this junk ever seems to get where I’m at.

    But that’s just one of many annoyances living here in the City of Churches.

  13. While we’re at it, someone should do an AR porn app.


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Not Even A Secret One

Kieron Gillen - 09 Feb 10

Complete Plan B Archive

Kieron Gillen - 09 Feb 10

The whole run of Plan B magazine has been released as a single 670Mb PDF. That’s 46 issues of some of the finest music writing of the decade. And a lot of posturing pretentiousness too. It’s like two of my favourite things for the price of one. Or none, as it’s a free PDF.

If you’ve any interest in music in the 00s, or music full stop, this is a great thing to just have on file. You’ll discover a new band every time you browse it.

Hell, it’s even worth getting if you’re one of the games journalist sorts. For the first 10-20 issues or so, I was doing games stuff for it. And Quinns and Mathew Kumar too, who I bullied into contributing. Very much written for the non-gamer about games which get pretty much no coverage, we had fun trying to decode the concept of Outsider Games.

Whole thing here. Go gets!

Coilhouse is Hiring! Apply Here.

Coilhouse - 08 Feb 10

Back around the time of Issue 03, we launched the Small Business Advertising Program to create affordable ad space for indie companies in the print version of Coilhouse. By the time Issue 04 rolled around, the number of advertisers had grown significantly – by this time, we had record labels, jewelry and clothing designers, sculptors, other magazines, web hosts, toy makers and graphic designers advertising in our pages. Click here to see them all. With editorial duties taking up more and more of our time as the weeks go by, the moment has come for us to seek help with the advertising side of running the magazine. We’re looking to hire an Ad Manager for our Small Business Advertising Program, starting with Coilhouse Magazine #05… and possibly subsequent issues.

Full details after the jump!


Read the rest of Coilhouse is Hiring! Apply Here.


Post tags: Coilhouse

Untitled Post

blissblog - 08 Feb 10

Untitled Post

blissblog - 08 Feb 10

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blissblog - 08 Feb 10

State of South Carolina Secretary of State Subversive Agent Form

jwz - 08 Feb 10

Check the appropriate box. Do you or your organization directly or indirectly advocate, advise, teach or practice the duty or necessity of controlling, seizing or overthrowing the government of the United States, the state of South Carolina or any political division thereof?
[ ] YES [ ] NO

If yes, please outline the fundamental beliefs. If applicable, attach a copy of the bylaws or minutes of meetings from the last year.

"Inflection Points" Presentation

Open The Future - 08 Feb 10

For those folks who are interested, here's the Slideshare version of the presentation I gave last week at the Earthquake Engineering Research Institute annual meeting. I was asked to talk about foresight thinking, as the event theme was "The Big One of 2056: What Went Right?" a look at a fictional 7.8 quake in the SF region that was handled as well as they could imagine possible.

My goal was to offer a bit of reassurance to the audience that there is some real utility to thinking about the future, and to spell out (in a cursory way) the kinds of big picture issues they should keep in mind while looking ahead forty-six years.

By and large, it was a successful talk. The post-talk questions were engaged, with little push-back, and I'm told that the overall response from the audience was quite positive.

The talk was video recorded, and I'm told will eventually be available to the public. I'll link when that happens.

CAN GIFTING ECONOMIES SCALE?

John Robb - 08 Feb 10

A gifting economy is different from a barter or market economy in that valuable items are given away to those that need them, without any quid pro quo, exchange, or payment.  Gifting economics (lots of great papers on this topic) were/are the economic heartbeat of hunter-gatherer tribal cultures, the social organization where we spent 99% of our time as homo sapiens sapiens.  Barter was, in contrast, a mechanism for economic interactions between tribes.  

This gifting economic system wasn't based on pure altruism.  It did have an enforcement mechanism to ensure compliance with the system over the longer term.  On the positive side, there was an intangible increase in the social status (using personal or societal metrics) of a tribal member that gifted an item.  On the negative, a failure to offer hospitality or gifts to those in need was considered a mortal slight that could incite violence or expulsion from the tribe.

There were also a considerable number of drivers for gifting at the tribal level.  Here are some:

  • The survival of the tribe, as a group, was more important than the survival of any individual.  However, the loss of any individual could put the tribe at risk.
  • The generation of surplus and innovation was highly uncertain.  Sharing reduced that uncertainty to manageable levels.
  • Sharing reduced internal friction that could put the tribe at risk.

Scalability

It's pretty clear that the societal drivers of tribal gifting economics and the mechanisms of enforcement didn't survive the transition to a global social system composed of billions of members.   Simply, the connections between any two individuals (outside of immediate familial relationships) are too abstract for these drivers and enforcement mechanisms to be relevant.   As a result, market based mechanisms for economic interaction have gained dominance.

However, the ongoing shift of the global market-based economy from a trade in rival goods (tangible items that invoke zero sum economics) to digital non-rival goods (items that can be copied at no expense or diminishment, endlessly) provides a window of opportunity.  It may be possible to revive gifting economics for non-rival goods to amazing beneficial effect.   Some ideas on how this could scale:

  • Automated reputation metrics that enhance social status based on contributions.
  • Mechanisms built using MMO gaming as a way to tie successful gifting to status improvement (leveling) or an ability to attract investment.
  • The creation of an inside/outside barrier that separates a gifting economy from the global economic mainstream.   Automated mutual interdependence (see my friend Bruce Sterling's absolutely brilliant story on this:  "Maneki Neko").

Latest on SNOW

Jean Snow - 08 Feb 10

Latest on SNOW

So what’s the latest on SNOW? I guess two new developments art that I added a dedicated Twitter feed, and also created a Facebook fan page. The Twitter feed is mostly just automated with new articles from the site — because some people actually prefer that over RSS feeds these days — but I do keep an eye on it, and will reply to questions and comments. The Facebook page is just another way of putting the site out there, and should be a good way of informing members of SNOW-related events as they happen.

Regular content updates have also continued over the past week, with a few new guest columns and my regular news items. Here’s a list of what you may have missed over the past few days.