GI JOE: RESOLUTE – Finale

April 26th, 2009 | Work

YouTubed at this link, for both of you who have been following along.

18 Responses to “GI JOE: RESOLUTE – Finale”

  1. Pretty good, though it was odd to see “Honor returned” written down instead of “On our return” in Duke’s report at the end. I guess the Joe’s voice-recognition software still has some bugs.

  2. Resolute started out Awesome. Even though SS and Zartan are two of my most favorite characters, their deaths didn’t make me hate the story. They worked for what they were.

    However, the parts that I thought could use a little reworking…. I’m not sure Duke would have had the authority to nuke two different parts of the world… considering Springfield I’m assuming was in America.

    The ending felt very rushed. The battle was very anti climatic… Could have used more Cobra Characters battling Joes at the end.. Not all mindless troopers.

    The rest of the series had a lot of development where needed but the ending did not clear things up for me. I needed some more closure with the rest of the parts of the story and characters that were left wide opened… Seemed like you either realized you only had ten minutes of script left or you simply ran out of time.

    Also, there should have been lots of blood in the SE/SS death fight.

    This could have easily been a two hour movie and I think then everything would have been perfect.

    All in all this is the best JOE verse cartoon or story I’ve ever seen. It’s one of the best cartoons I’ve ever seen. I Loved the artwork and the writing… it wasn’t perfect but it was close. If only there was more time allotted I think it could have been flawless.

    I would still like to see a series come out of this.. and who knows.. maybe Zartan survived..

  3. “You nuked Siberia and all you got was a limp?”

    Nice.

    Also, isn’t the voice artist playing Joe the same guy who did Garrick in Thief? /geeknowledge

  4. Springfield? lol
    Good stuff. I was never a Joe/Action Force fan so this was a nice tour of that particular sandbox.

  5. Hands down this was the best JOE animated anything. Definitely left me wanting more though…hopefully they will decide to do a series or a prequel or just another animated series with the same serious tone. Any interest in jumping back into the COBRA universe Mr. Ellis? And btw,thanks for posting the YouTube links on here….its been far easier than dealing with the bullshit on Cartoon Networks site.

  6. The series was awesome. Not a Joe fan but that was great stuff. Well done indeed.

  7. While I was never the biggest GI Joe fan as a kid, I did dig them (well, the toys, at any rate), but the cartoon never captured my imagination. The “lasers-instead-of-bullets”-type nonsense killed it for me even as a kid. Resolute is the cartoon I wish I’d seen then (or maybe not, then I’d have been a HARDCORE Joe fan, and ignored other fun stuff).

    Nice work, Mr. W. I know you’ve said otherwise, but it’d be great to see more of this stuff from the tip of your pen. Ah well. I’ll take what I got and be happy.

    …loved the Stratellites, by the way.

    And before I forget – thanks for writing what is easily the most enjoyable ninja fight I’ve ever seen. You kept Snake-Eyes on my “top-ten coolest imaginary ass-kickers of all time”.

    Busted sword thru hand = hardcore.

  8. From Topless Robot:
    “You know how we all complain that so-and-so raped our childhoods? Well, this is the exact opposite…G.I. Joe: Resolute is like Warren Ellis made tender, passionate love to our childhoods, and he had an enormous dick.”

    Me:
    Though I wouldn’t go that far, it WAS an excellent show. However, I feel it may be a massive cock-tease in regards to the potential abomination that hits movie screens in the Summer.
    Great job anyway, Warren. I loved the hell out of it.

  9. Question…

    “Honor returned to the site…?”
    was it meant to be “On our return to the site”?

    did something get screwed up or am i missing some esoteric military terminology…?

  10. GI Joe: Resolute-ly Over!…

    Here’s the final part of the amazing GI Joe: Resolute mini series:

    GI Joe: Resolute has been one hell of a TV show, Warren Ellis managed to succeed where many have failed: he managed to update Joe for the 21st century, make a kick-ass action ……

  11. I was sadly excited by the fact that piloted vehicles were exploding, and no parachutes were opening.

    I was also psyched that, not only was nobody shooting apparently harmless lasers, but people managed to aim straight, and hit a target at both close range and distanced.

    If only the movie could manage to be this good.

  12. “Also, isn’t the voice artist playing Joe the same guy who did Garrick in Thief? /geeknowledge”

    You’ve got Steve Blum (Duke and half a dozen other roles in this, also Spike Spiegel and ton of other anime dub work) and Stephen Russell (Garrett, and quite a bit of video game VO stuff) mixed up there.

  13. An excellent reinterpretation of the series, even capturing the terrible marksmanship of pretty much anyone firing a gun and still making it look cool. Only negative criticism I can field is that the ending didn’t have a public safety announcement tacked onto the end warning kids about the dangers of mistaking your local WallMart for a MallSpot (secret Cobra Base) and accidently being executed by Cobra for being a GIJOE spy when really you just want a box of condoms and some brown sugar.

    GEEEEEEEEEEEEEEEEEEE- IIIIIIIIIIIIIIIIII – JOOOOOOOOOOOOOEEEEEEEEEEEE…

  14. Finally, an updated GI Joe I can fully enjoy as both a fan of the original and an adult. Thanks dude.

  15. To paraphrase Rik from The Young Ones, “Finally, a kids show that isn’t written like it’s, er, for kids.”

  16. Warren, funk what everybody says. In respect to all the mythos you had to digest to carefully construct this story, I think you did one hell of a job. And I am a GIJOE fan!!! This makes me kind of wander what your interpretation of the Transformers would be.

    But that is neither here or there!

    The one thing that noticed by the pacing of the story is that you were carefully to balance the finality of the Cobra threat, which is completely understandable. Yo Joe, baby!!!

  17. I really loved this movie. I am a huge G.I.Joe fan. But, I was disappointed by a couple of things. First, Dialtone was not a female. Second, I was upset by the lack of the actual Joe and Cobra vehicles. Third, this version strayed quite a bit from what happened in the comic book universe. Snake Eyes lost his voice due to a wound in Vietnam. And although Snake Eyes and Storm Shadow had a falling out, they had a quiet brotherhood to them. There was no pact for death.

    Also, The death of Bazooka troubled me. He was a well-loved character in the original cartoon series. Not quite like Optimus Prime being killed off, but it was annoying that Bazooka was the one to die. I wish there were more of this revisioning, but a prequel so we can see more of Major Bludd, Storm Shadow, and Zartan.

  18. This pretty much blew anything G.I. Joe related out of the water. I wish you could of done the movie. I think it’s going to blow. Resolute was amazing! Good job having Cobra blowing up 10 million people and taking out Bazooka! Any plans on making some more? Please!


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Not Even A Secret One

Kieron Gillen - 09 Feb 10

Complete Plan B Archive

Kieron Gillen - 09 Feb 10

The whole run of Plan B magazine has been released as a single 670Mb PDF. That’s 46 issues of some of the finest music writing of the decade. And a lot of posturing pretentiousness too. It’s like two of my favourite things for the price of one. Or none, as it’s a free PDF.

If you’ve any interest in music in the 00s, or music full stop, this is a great thing to just have on file. You’ll discover a new band every time you browse it.

Hell, it’s even worth getting if you’re one of the games journalist sorts. For the first 10-20 issues or so, I was doing games stuff for it. And Quinns and Mathew Kumar too, who I bullied into contributing. Very much written for the non-gamer about games which get pretty much no coverage, we had fun trying to decode the concept of Outsider Games.

Whole thing here. Go gets!

Coilhouse is Hiring! Apply Here.

Coilhouse - 08 Feb 10

Back around the time of Issue 03, we launched the Small Business Advertising Program to create affordable ad space for indie companies in the print version of Coilhouse. By the time Issue 04 rolled around, the number of advertisers had grown significantly – by this time, we had record labels, jewelry and clothing designers, sculptors, other magazines, web hosts, toy makers and graphic designers advertising in our pages. Click here to see them all. With editorial duties taking up more and more of our time as the weeks go by, the moment has come for us to seek help with the advertising side of running the magazine. We’re looking to hire an Ad Manager for our Small Business Advertising Program, starting with Coilhouse Magazine #05… and possibly subsequent issues.

Full details after the jump!


Read the rest of Coilhouse is Hiring! Apply Here.


Post tags: Coilhouse

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blissblog - 08 Feb 10

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blissblog - 08 Feb 10

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blissblog - 08 Feb 10

State of South Carolina Secretary of State Subversive Agent Form

jwz - 08 Feb 10

Check the appropriate box. Do you or your organization directly or indirectly advocate, advise, teach or practice the duty or necessity of controlling, seizing or overthrowing the government of the United States, the state of South Carolina or any political division thereof?
[ ] YES [ ] NO

If yes, please outline the fundamental beliefs. If applicable, attach a copy of the bylaws or minutes of meetings from the last year.

"Inflection Points" Presentation

Open The Future - 08 Feb 10

For those folks who are interested, here's the Slideshare version of the presentation I gave last week at the Earthquake Engineering Research Institute annual meeting. I was asked to talk about foresight thinking, as the event theme was "The Big One of 2056: What Went Right?" a look at a fictional 7.8 quake in the SF region that was handled as well as they could imagine possible.

My goal was to offer a bit of reassurance to the audience that there is some real utility to thinking about the future, and to spell out (in a cursory way) the kinds of big picture issues they should keep in mind while looking ahead forty-six years.

By and large, it was a successful talk. The post-talk questions were engaged, with little push-back, and I'm told that the overall response from the audience was quite positive.

The talk was video recorded, and I'm told will eventually be available to the public. I'll link when that happens.

CAN GIFTING ECONOMIES SCALE?

John Robb - 08 Feb 10

A gifting economy is different from a barter or market economy in that valuable items are given away to those that need them, without any quid pro quo, exchange, or payment.  Gifting economics (lots of great papers on this topic) were/are the economic heartbeat of hunter-gatherer tribal cultures, the social organization where we spent 99% of our time as homo sapiens sapiens.  Barter was, in contrast, a mechanism for economic interactions between tribes.  

This gifting economic system wasn't based on pure altruism.  It did have an enforcement mechanism to ensure compliance with the system over the longer term.  On the positive side, there was an intangible increase in the social status (using personal or societal metrics) of a tribal member that gifted an item.  On the negative, a failure to offer hospitality or gifts to those in need was considered a mortal slight that could incite violence or expulsion from the tribe.

There were also a considerable number of drivers for gifting at the tribal level.  Here are some:

  • The survival of the tribe, as a group, was more important than the survival of any individual.  However, the loss of any individual could put the tribe at risk.
  • The generation of surplus and innovation was highly uncertain.  Sharing reduced that uncertainty to manageable levels.
  • Sharing reduced internal friction that could put the tribe at risk.

Scalability

It's pretty clear that the societal drivers of tribal gifting economics and the mechanisms of enforcement didn't survive the transition to a global social system composed of billions of members.   Simply, the connections between any two individuals (outside of immediate familial relationships) are too abstract for these drivers and enforcement mechanisms to be relevant.   As a result, market based mechanisms for economic interaction have gained dominance.

However, the ongoing shift of the global market-based economy from a trade in rival goods (tangible items that invoke zero sum economics) to digital non-rival goods (items that can be copied at no expense or diminishment, endlessly) provides a window of opportunity.  It may be possible to revive gifting economics for non-rival goods to amazing beneficial effect.   Some ideas on how this could scale:

  • Automated reputation metrics that enhance social status based on contributions.
  • Mechanisms built using MMO gaming as a way to tie successful gifting to status improvement (leveling) or an ability to attract investment.
  • The creation of an inside/outside barrier that separates a gifting economy from the global economic mainstream.   Automated mutual interdependence (see my friend Bruce Sterling's absolutely brilliant story on this:  "Maneki Neko").

Latest on SNOW

Jean Snow - 08 Feb 10

Latest on SNOW

So what’s the latest on SNOW? I guess two new developments art that I added a dedicated Twitter feed, and also created a Facebook fan page. The Twitter feed is mostly just automated with new articles from the site — because some people actually prefer that over RSS feeds these days — but I do keep an eye on it, and will reply to questions and comments. The Facebook page is just another way of putting the site out there, and should be a good way of informing members of SNOW-related events as they happen.

Regular content updates have also continued over the past week, with a few new guest columns and my regular news items. Here’s a list of what you may have missed over the past few days.