LEVERAGE 1.01

October 6th, 2008 | brainjuice

Full disclosure: the guy behind LEVERAGE, John Rogers, is a good friend of mine who made the pilot for GLOBAL FREQUENCY. However, because he loves his good friends insufficiently, he hasn’t sent me a copy and I therefore had to find the first episode of his new show LEVERAGE on a place for Nefarious Types on The Internets.

LEVERAGE is a Caper Show. The first episode introduces us to The Best Insurance Investigator Ever, who’s now on the skids after the insurance company wouldn’t pay for his dying kid’s treatment. The excellent Saul Rubinek (in, I have to say, a slightly underwritten role) plays an aircraft designer who wants The Best Insurance Investigator Ever to oversee a gang of criminals engaged to steal back his designs from a ruthless competitor. He’s got the thieves, he says: all he needs now is one honest man. And the designer uses the memory of his dead son to emotionally blackmail the last honest man into the gig.

The team are a Web 2.0-age scammer who wants to be cool but is caught using his ill-gotten cash to enact his Slave Girl Leia fantasies, a soft-spoken and bespectacled young guy who is actually The Most Violent Man Ever, and a pretty young thief whose main character trait is that she’s utterly insane. Later on, the wonderful Gina Bellman is introduced as the Queen of the Grifters — there’s a terrific short flashback showing how they first met, possibly the first “meet cute” scene involving the principals shooting each other.

(And the flashback scene introducing Parker, as a child, is funny as hell and reminiscent to me of the flashback-to-childhood scenes I did in NEXTWAVE.)

The trick to this sort of story is in the reversal, which is deceptively hard to write. The first big reversal comes when this team, put together for one night only, is brought back together by the designer, ostensibly to get paid, but in actuality to be killed. And so the one-night-only team has to stick together long enough to get paid and get out from under the police interest put on them when they survived the murder attempt. But that’s barely the first fifteen minutes of the hour-long show, and a clever script keeps them coming, to a climax that is scam, counter-scam and re-scam. The hour sags once at most — in all other respects, the pace is up, the lines are funny and the situations are smart. And Steve Jobs owes them money for the tricks they pull with an iPhone.

It’s all pretty tongue-in-cheek stuff — although I think the MISSION IMPOSSIBLE-inspired theme music is maybe one put-on too far — but it never loses sight of its simple aim, which is to entertain the shit out of you for an hour. It doesn’t sentimentalise, it doesn’t fall into the usual American tv trope of making it all about family, it doesn’t treat you like you’re stupid and it offers you no platitudes. It just asks you to go along with the ride. And the funniest thing, to me, is that the ending sets up the cast as a team of criminal Equalizers. Hence the title. “We provide… leverage.”

It airs on TNT in the US in December, I think. It’s a lot of fun. You should watch it.

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Complete Plan B Archive

Kieron Gillen - 09 Feb 10

The whole run of Plan B magazine has been released as a single 670Mb PDF. That’s 46 issues of some of the finest music writing of the decade. And a lot of posturing pretentiousness too. It’s like two of my favourite things for the price of one. Or none, as it’s a free PDF.

If you’ve any interest in music in the 00s, or music full stop, this is a great thing to just have on file. You’ll discover a new band every time you browse it.

Hell, it’s even worth getting if you’re one of the games journalist sorts. For the first 10-20 issues or so, I was doing games stuff for it. And Quinns and Mathew Kumar too, who I bullied into contributing. Very much written for the non-gamer about games which get pretty much no coverage, we had fun trying to decode the concept of Outsider Games.

Whole thing here. Go gets!

Coilhouse is Hiring! Apply Here.

Coilhouse - 08 Feb 10

Back around the time of Issue 03, we launched the Small Business Advertising Program to create affordable ad space for indie companies in the print version of Coilhouse. By the time Issue 04 rolled around, the number of advertisers had grown significantly – by this time, we had record labels, jewelry and clothing designers, sculptors, other magazines, web hosts, toy makers and graphic designers advertising in our pages. Click here to see them all. With editorial duties taking up more and more of our time as the weeks go by, the moment has come for us to seek help with the advertising side of running the magazine. We’re looking to hire an Ad Manager for our Small Business Advertising Program, starting with Coilhouse Magazine #05… and possibly subsequent issues.

Full details after the jump!


Read the rest of Coilhouse is Hiring! Apply Here.


Post tags: Coilhouse

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blissblog - 08 Feb 10

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blissblog - 08 Feb 10

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blissblog - 08 Feb 10

State of South Carolina Secretary of State Subversive Agent Form

jwz - 08 Feb 10

Check the appropriate box. Do you or your organization directly or indirectly advocate, advise, teach or practice the duty or necessity of controlling, seizing or overthrowing the government of the United States, the state of South Carolina or any political division thereof?
[ ] YES [ ] NO

If yes, please outline the fundamental beliefs. If applicable, attach a copy of the bylaws or minutes of meetings from the last year.

"Inflection Points" Presentation

Open The Future - 08 Feb 10

For those folks who are interested, here's the Slideshare version of the presentation I gave last week at the Earthquake Engineering Research Institute annual meeting. I was asked to talk about foresight thinking, as the event theme was "The Big One of 2056: What Went Right?" a look at a fictional 7.8 quake in the SF region that was handled as well as they could imagine possible.

My goal was to offer a bit of reassurance to the audience that there is some real utility to thinking about the future, and to spell out (in a cursory way) the kinds of big picture issues they should keep in mind while looking ahead forty-six years.

By and large, it was a successful talk. The post-talk questions were engaged, with little push-back, and I'm told that the overall response from the audience was quite positive.

The talk was video recorded, and I'm told will eventually be available to the public. I'll link when that happens.

CAN GIFTING ECONOMIES SCALE?

John Robb - 08 Feb 10

A gifting economy is different from a barter or market economy in that valuable items are given away to those that need them, without any quid pro quo, exchange, or payment.  Gifting economics (lots of great papers on this topic) were/are the economic heartbeat of hunter-gatherer tribal cultures, the social organization where we spent 99% of our time as homo sapiens sapiens.  Barter was, in contrast, a mechanism for economic interactions between tribes.  

This gifting economic system wasn't based on pure altruism.  It did have an enforcement mechanism to ensure compliance with the system over the longer term.  On the positive side, there was an intangible increase in the social status (using personal or societal metrics) of a tribal member that gifted an item.  On the negative, a failure to offer hospitality or gifts to those in need was considered a mortal slight that could incite violence or expulsion from the tribe.

There were also a considerable number of drivers for gifting at the tribal level.  Here are some:

  • The survival of the tribe, as a group, was more important than the survival of any individual.  However, the loss of any individual could put the tribe at risk.
  • The generation of surplus and innovation was highly uncertain.  Sharing reduced that uncertainty to manageable levels.
  • Sharing reduced internal friction that could put the tribe at risk.

Scalability

It's pretty clear that the societal drivers of tribal gifting economics and the mechanisms of enforcement didn't survive the transition to a global social system composed of billions of members.   Simply, the connections between any two individuals (outside of immediate familial relationships) are too abstract for these drivers and enforcement mechanisms to be relevant.   As a result, market based mechanisms for economic interaction have gained dominance.

However, the ongoing shift of the global market-based economy from a trade in rival goods (tangible items that invoke zero sum economics) to digital non-rival goods (items that can be copied at no expense or diminishment, endlessly) provides a window of opportunity.  It may be possible to revive gifting economics for non-rival goods to amazing beneficial effect.   Some ideas on how this could scale:

  • Automated reputation metrics that enhance social status based on contributions.
  • Mechanisms built using MMO gaming as a way to tie successful gifting to status improvement (leveling) or an ability to attract investment.
  • The creation of an inside/outside barrier that separates a gifting economy from the global economic mainstream.   Automated mutual interdependence (see my friend Bruce Sterling's absolutely brilliant story on this:  "Maneki Neko").

Latest on SNOW

Jean Snow - 08 Feb 10

Latest on SNOW

So what’s the latest on SNOW? I guess two new developments art that I added a dedicated Twitter feed, and also created a Facebook fan page. The Twitter feed is mostly just automated with new articles from the site — because some people actually prefer that over RSS feeds these days — but I do keep an eye on it, and will reply to questions and comments. The Facebook page is just another way of putting the site out there, and should be a good way of informing members of SNOW-related events as they happen.

Regular content updates have also continued over the past week, with a few new guest columns and my regular news items. Here’s a list of what you may have missed over the past few days.

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blissblog - 08 Feb 10