DEAD SPACE

August 9th, 2008 | Work

I guess word got around when I dropped a mention into Bad Signal yesterday, so I may as well reprint it here:

Oh, I got released from an NDA the other day, so I can finally say that I wrote a bunch of the groundwork, backstory and structure on the forthcoming EA videogame DEAD SPACE, which recently got a comic prequel from the hands of Antony Johnston and Ben Templesmith. I believe there was at least one other writer on the project, but I’m sure there’s some of me in there somewhere.

The EA team were a lot of fun to work with. I wrote all my DEAD SPACE documents…god, a long time ago, I don’t even remember… 18 months back? Two years? A long time ago. Game-making is a slow old business.

This is the third game I’ve been employed as writer on: the others were HOSTILE WATERS (known in the US as ANTAEUS RISING, I believe) and COLD WINTER.