GI JOE: RESOLUTE

July 17th, 2008 | Work

Okay, I meant to get around to this several weeks ago. But, you know, working for a living, etc.

So I wrote what we call a "micro-series" called GI JOE: RESOLUTE. (This has been misreported elsewhere as GI JOE ABSOLUTE, which may give aid and comfort to the people at Hasbro who weren’t wild about the title!) It’s an hour long, broken into ten 5-minute episodes and one 10-minute final episode.

It went like this. Sam Register phoned me up and said, we’d really like you to write a GI JOE animation, at a PG-13 rating, aimed at an older viewer. I said, I’ve never seen a GI JOE cartoon in my life. The closest I got to a GI JOE comic was drinking with Larry Hama. I’ve never even seen a GI JOE. Couldn’t tell you what they look like if you paid me. I know nothing about GI JOE. It is meaningless in my world.

Excellent, Sam said. Just the guy we need.

It was hard not to notice, at this point, that Sam Register is crazier than a shithouse rat. Therefore I decided to take the job.

I was told, some time after I finished the job, that GI JOE is actually kind of similar to Action Man. "Why didn’t they SAY so?" I yelled. Eagle Eyes! Gripping Hands! The Red Devil Action Man who had a hideous accident in a tree during a parachute op in my back garden when I was three years old. The mutilated Action Man whom my grandad found in a lay-by and thereby became default Torture Sequence Action Man for several years. Ah, the 1970s, where setting action figures on fire in the woods was considered part of a healthy childhood.

"Ask them if GI JOE and Barbie can have a really disturbing sex scene where they get naked and then realise they don’t have any genitalia," said my girlfriend.

Everyone was so helpful during this project.

Anyway.

So my brief was to produce a non-tiny-child-oriented GI JOE. Which necessitated reading just a toxic amount of research, leading me to birth an odd, lumpy, normal-for-Norfolk-looking hybrid of the comic and the cartoon. The idea was, as I understand it, that bringing in a writer with absolutely no nostalgia for the property would give them the tone they were looking for. I think they were happy when I presented them with the initial list of characters I was going to just kill. And then the list of things I was going to blow up.

The people at Hasbro were actually remarkably supportive. And I did apologise after shouting at them those times. And they did give me one of those conversations that you never really expect to have when growing up:

HASBRO: No, Warren, you cannot wipe Beijing from the face of the earth.

ME: Shit. (pause) What about Moscow?

HASBRO: Wiping Moscow from the face of the earth would be fine.

The point was to write an hour-long story that really put the property and the characters through some shit changes: as if this were the GI JOE film (at the time of my writing RESOLUTE, there still wasn’t a locked script on the live-action film) and I was rebooting and re-grounding the property on my own. These sort of gigs are immense technical challenges, and really sharpen up some skills I wouldn’t ordinarily use.

One other error in the reportage I’ve seen: someone mentioned Lady Jaye in connection with RESOLUTE. Lady Jaye is not actually in RESOLUTE. Scarlett is the female lead on the Joe side of the story, I guess, although there is another female character on the new Joe team with a significant role. Two probably-beloved characters die in the first five minutes. Snake-Eyes gets to impale someone while travelling at a hundred miles an hour. Cobra Commander isn’t very funny any more. Although, really, given that his uniform includes wearing a bag over his head, there are limits to how unfunny he can be at any given time.

RESOLUTE will be screened on the web first, I believe, sometime in 2009.

Hasbro, as I say, were pretty easy to work with, especially given the things I was doing to their toys. The animation team were lovely people, and I’m hoping I get to work with crazy Sam Register again in the future.

4 Responses to “GI JOE: RESOLUTE”

  1. [...] a grab from the article: So my brief was to produce a non-tiny-child-oriented GI JOE. Which necessitated reading just a [...]

  2. [...] of the Joes in a style reminiscent of Ghost in the Shell. Warren Ellis posted a blurb about it on his blog last week.The shiniest gem can be found bellow. HASBRO: No, Warren, you cannot wipe Beijing from the [...]

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Not Even A Secret One

Kieron Gillen - 09 Feb 10

Complete Plan B Archive

Kieron Gillen - 09 Feb 10

The whole run of Plan B magazine has been released as a single 670Mb PDF. That’s 46 issues of some of the finest music writing of the decade. And a lot of posturing pretentiousness too. It’s like two of my favourite things for the price of one. Or none, as it’s a free PDF.

If you’ve any interest in music in the 00s, or music full stop, this is a great thing to just have on file. You’ll discover a new band every time you browse it.

Hell, it’s even worth getting if you’re one of the games journalist sorts. For the first 10-20 issues or so, I was doing games stuff for it. And Quinns and Mathew Kumar too, who I bullied into contributing. Very much written for the non-gamer about games which get pretty much no coverage, we had fun trying to decode the concept of Outsider Games.

Whole thing here. Go gets!

Coilhouse is Hiring! Apply Here.

Coilhouse - 08 Feb 10

Back around the time of Issue 03, we launched the Small Business Advertising Program to create affordable ad space for indie companies in the print version of Coilhouse. By the time Issue 04 rolled around, the number of advertisers had grown significantly – by this time, we had record labels, jewelry and clothing designers, sculptors, other magazines, web hosts, toy makers and graphic designers advertising in our pages. Click here to see them all. With editorial duties taking up more and more of our time as the weeks go by, the moment has come for us to seek help with the advertising side of running the magazine. We’re looking to hire an Ad Manager for our Small Business Advertising Program, starting with Coilhouse Magazine #05… and possibly subsequent issues.

Full details after the jump!


Read the rest of Coilhouse is Hiring! Apply Here.


Post tags: Coilhouse

Untitled Post

blissblog - 08 Feb 10

Untitled Post

blissblog - 08 Feb 10

Untitled Post

blissblog - 08 Feb 10

State of South Carolina Secretary of State Subversive Agent Form

jwz - 08 Feb 10

Check the appropriate box. Do you or your organization directly or indirectly advocate, advise, teach or practice the duty or necessity of controlling, seizing or overthrowing the government of the United States, the state of South Carolina or any political division thereof?
[ ] YES [ ] NO

If yes, please outline the fundamental beliefs. If applicable, attach a copy of the bylaws or minutes of meetings from the last year.

"Inflection Points" Presentation

Open The Future - 08 Feb 10

For those folks who are interested, here's the Slideshare version of the presentation I gave last week at the Earthquake Engineering Research Institute annual meeting. I was asked to talk about foresight thinking, as the event theme was "The Big One of 2056: What Went Right?" a look at a fictional 7.8 quake in the SF region that was handled as well as they could imagine possible.

My goal was to offer a bit of reassurance to the audience that there is some real utility to thinking about the future, and to spell out (in a cursory way) the kinds of big picture issues they should keep in mind while looking ahead forty-six years.

By and large, it was a successful talk. The post-talk questions were engaged, with little push-back, and I'm told that the overall response from the audience was quite positive.

The talk was video recorded, and I'm told will eventually be available to the public. I'll link when that happens.

CAN GIFTING ECONOMIES SCALE?

John Robb - 08 Feb 10

A gifting economy is different from a barter or market economy in that valuable items are given away to those that need them, without any quid pro quo, exchange, or payment.  Gifting economics (lots of great papers on this topic) were/are the economic heartbeat of hunter-gatherer tribal cultures, the social organization where we spent 99% of our time as homo sapiens sapiens.  Barter was, in contrast, a mechanism for economic interactions between tribes.  

This gifting economic system wasn't based on pure altruism.  It did have an enforcement mechanism to ensure compliance with the system over the longer term.  On the positive side, there was an intangible increase in the social status (using personal or societal metrics) of a tribal member that gifted an item.  On the negative, a failure to offer hospitality or gifts to those in need was considered a mortal slight that could incite violence or expulsion from the tribe.

There were also a considerable number of drivers for gifting at the tribal level.  Here are some:

  • The survival of the tribe, as a group, was more important than the survival of any individual.  However, the loss of any individual could put the tribe at risk.
  • The generation of surplus and innovation was highly uncertain.  Sharing reduced that uncertainty to manageable levels.
  • Sharing reduced internal friction that could put the tribe at risk.

Scalability

It's pretty clear that the societal drivers of tribal gifting economics and the mechanisms of enforcement didn't survive the transition to a global social system composed of billions of members.   Simply, the connections between any two individuals (outside of immediate familial relationships) are too abstract for these drivers and enforcement mechanisms to be relevant.   As a result, market based mechanisms for economic interaction have gained dominance.

However, the ongoing shift of the global market-based economy from a trade in rival goods (tangible items that invoke zero sum economics) to digital non-rival goods (items that can be copied at no expense or diminishment, endlessly) provides a window of opportunity.  It may be possible to revive gifting economics for non-rival goods to amazing beneficial effect.   Some ideas on how this could scale:

  • Automated reputation metrics that enhance social status based on contributions.
  • Mechanisms built using MMO gaming as a way to tie successful gifting to status improvement (leveling) or an ability to attract investment.
  • The creation of an inside/outside barrier that separates a gifting economy from the global economic mainstream.   Automated mutual interdependence (see my friend Bruce Sterling's absolutely brilliant story on this:  "Maneki Neko").

Latest on SNOW

Jean Snow - 08 Feb 10

Latest on SNOW

So what’s the latest on SNOW? I guess two new developments art that I added a dedicated Twitter feed, and also created a Facebook fan page. The Twitter feed is mostly just automated with new articles from the site — because some people actually prefer that over RSS feeds these days — but I do keep an eye on it, and will reply to questions and comments. The Facebook page is just another way of putting the site out there, and should be a good way of informing members of SNOW-related events as they happen.

Regular content updates have also continued over the past week, with a few new guest columns and my regular news items. Here’s a list of what you may have missed over the past few days.