Second Life Sketches

October 3rd, 2006 | brainjuice

Last night I experienced a terrorist attack on a virtual planet.

I’m being a little bit facetious. But I jumped into an assault on Second Life in the early hours of the morning nonetheless.

Materialising on the Integral Castle grounds, I found myself in the middle of a rain of small boxes, all of which were trying to load themselves into my inventory (where the objects in SL that I choose to hold on to are kept) while looping some Biblical jabber through the chat circuit, filling the entire screen.

Any object that tries to attach itself to you can be kept, discarded or “muted” — made to stop acting, and its owner/sender placed on ignore. It took maybe thirty seconds to mute the objects and the half-dozen people sending them. The senders appeared not to have accounts: appeared, in fact, to not exist on Second Life at all. Having muted them, I assumed the attack was limited to my grounds — some griefers with a grudge or just randomly looking for entertainment. “Griefer” is a SL term for people who use active objects like these to give you grief, basically, the equivalent of script kiddies.

Having dealt with this, I went to teleport out to Transylvania to
listen to some music before bed. And the system hung. Tried it two or three times. Gave up, logged out. And then, on a whim, checked out Second Life’s status page. At which point I discovered it wasn’t just me. The entire grid was under attack.

Each of those little boxes contained a bit of script that ran two processes on contact with Second Life. These scripts, of course, run on SL servers. So if two hundred boxes fell on my patch of land, that was an extra four hundred processes the SL machines were having to run. Multiply that out over the hundreds of thousands, if not millions of square meters that constitute the world of Second Life. That’s not a couple of arseholes fucking with a tired old man at three in the morning. That’s a direct attempt on the life of the world by forcing the servers to run millions of simultaneous and multiplying new processes.

I’ve seen it happen in microcosm: an upset young woman once deleted all the construction on the island of Transylvania, a place of very complex, dense building. Everything vanished (except, brilliantly, the wall by the dance floor where everyone sits), leaving the original, pre-terraformed craggy rock and waterpools.

But this was different. It was another of Second Life’s oddly science-fictional moments: standing in the snow under a rain of talking death boxes. It put me in mind of that surreal moment early in Charlie Stross’ SINGULARITY SKY where millions of telephones rain down from the clouds.

And, of course, it worked. First the complex transition processes like teleportation shut down. And then just walking became difficult. At which point, either the grid went down, or the operators shut it off.

Of course, if you turn it off, the terrorists win. (That’s a joke, son.)

It’s an interesting aspect of the slightly libertarian bent of Second Life. In fact, we had a great illustration of an old joke at the expense of libertarians — people who think roads just happen — the other day. When a major landholder left our area of SL, she took a bunch of the side roads with her. But seriously. Cory Doctorow has a habit of calling root-kit invasive software designers “arms dealers.” From that perspective, leaving bits of script lying around that can actually destroy the world would seem to be an ideological flaw at best. I mean, if you’re going to trumpet the right to bear arms and not assume people are going to fire them, then I have a course on Catholic contraception to sell you. On the heels of a hack attack that got hold of some residents’ passwords and details, it borders on the fucking retarded.

Of course it wasn’t a terrorist attack. It was a hacking exploit, and no-one’s going to mistake a few million bouncing boxes for a nailbomb in a litterbin (to use a British example). It was actually kind of funny, from my perspective. But it does illustrate one of the peculiarities of this massive virtual world I wander around in from time to time: that the creators of the world apparently leave the tools with which to destroy it just laying around in plain sight.

Integral Castle (Rogla 174, 120, 124) has been cleared for construction. If anyone wants to give me LS$50,000 to buy the space behind the castle that the creepy floating paedo-house is floating over, that’d be great.

3 Responses to “Second Life Sketches”

  1. [...] (There have even been a number of “cyberterrorist” attacks in Second Life. It seems the virtual world has developed its own set of regional conflicts, political factions, anarchist troublemakers and activist movements just like we do in real life.) [...]

  2. [...] Read more: here [...]

  3. [...] Second Life Sketches Second Life Sketches Last night I experienced a terrorist attack on a virtual planet. I’m being a little bit facetious. But I jumped into an assault on Second Life in the early hours of the morning nonetheless. Materialising on the Integral Castle grounds, I found myself in the middle of a rain of small boxes, all… Read the full post from Warren Ellis Tags: brainjuice via Blogdigger blog search for Nailbomb. [...]

Not Even A Secret One

Kieron Gillen - 09 Feb 10

Complete Plan B Archive

Kieron Gillen - 09 Feb 10

The whole run of Plan B magazine has been released as a single 670Mb PDF. That’s 46 issues of some of the finest music writing of the decade. And a lot of posturing pretentiousness too. It’s like two of my favourite things for the price of one. Or none, as it’s a free PDF.

If you’ve any interest in music in the 00s, or music full stop, this is a great thing to just have on file. You’ll discover a new band every time you browse it.

Hell, it’s even worth getting if you’re one of the games journalist sorts. For the first 10-20 issues or so, I was doing games stuff for it. And Quinns and Mathew Kumar too, who I bullied into contributing. Very much written for the non-gamer about games which get pretty much no coverage, we had fun trying to decode the concept of Outsider Games.

Whole thing here. Go gets!

Coilhouse is Hiring! Apply Here.

Coilhouse - 08 Feb 10

Back around the time of Issue 03, we launched the Small Business Advertising Program to create affordable ad space for indie companies in the print version of Coilhouse. By the time Issue 04 rolled around, the number of advertisers had grown significantly – by this time, we had record labels, jewelry and clothing designers, sculptors, other magazines, web hosts, toy makers and graphic designers advertising in our pages. Click here to see them all. With editorial duties taking up more and more of our time as the weeks go by, the moment has come for us to seek help with the advertising side of running the magazine. We’re looking to hire an Ad Manager for our Small Business Advertising Program, starting with Coilhouse Magazine #05… and possibly subsequent issues.

Full details after the jump!


Read the rest of Coilhouse is Hiring! Apply Here.


Post tags: Coilhouse

Untitled Post

blissblog - 08 Feb 10

Untitled Post

blissblog - 08 Feb 10

Untitled Post

blissblog - 08 Feb 10

State of South Carolina Secretary of State Subversive Agent Form

jwz - 08 Feb 10

Check the appropriate box. Do you or your organization directly or indirectly advocate, advise, teach or practice the duty or necessity of controlling, seizing or overthrowing the government of the United States, the state of South Carolina or any political division thereof?
[ ] YES [ ] NO

If yes, please outline the fundamental beliefs. If applicable, attach a copy of the bylaws or minutes of meetings from the last year.

"Inflection Points" Presentation

Open The Future - 08 Feb 10

For those folks who are interested, here's the Slideshare version of the presentation I gave last week at the Earthquake Engineering Research Institute annual meeting. I was asked to talk about foresight thinking, as the event theme was "The Big One of 2056: What Went Right?" a look at a fictional 7.8 quake in the SF region that was handled as well as they could imagine possible.

My goal was to offer a bit of reassurance to the audience that there is some real utility to thinking about the future, and to spell out (in a cursory way) the kinds of big picture issues they should keep in mind while looking ahead forty-six years.

By and large, it was a successful talk. The post-talk questions were engaged, with little push-back, and I'm told that the overall response from the audience was quite positive.

The talk was video recorded, and I'm told will eventually be available to the public. I'll link when that happens.

CAN GIFTING ECONOMIES SCALE?

John Robb - 08 Feb 10

A gifting economy is different from a barter or market economy in that valuable items are given away to those that need them, without any quid pro quo, exchange, or payment.  Gifting economics (lots of great papers on this topic) were/are the economic heartbeat of hunter-gatherer tribal cultures, the social organization where we spent 99% of our time as homo sapiens sapiens.  Barter was, in contrast, a mechanism for economic interactions between tribes.  

This gifting economic system wasn't based on pure altruism.  It did have an enforcement mechanism to ensure compliance with the system over the longer term.  On the positive side, there was an intangible increase in the social status (using personal or societal metrics) of a tribal member that gifted an item.  On the negative, a failure to offer hospitality or gifts to those in need was considered a mortal slight that could incite violence or expulsion from the tribe.

There were also a considerable number of drivers for gifting at the tribal level.  Here are some:

  • The survival of the tribe, as a group, was more important than the survival of any individual.  However, the loss of any individual could put the tribe at risk.
  • The generation of surplus and innovation was highly uncertain.  Sharing reduced that uncertainty to manageable levels.
  • Sharing reduced internal friction that could put the tribe at risk.

Scalability

It's pretty clear that the societal drivers of tribal gifting economics and the mechanisms of enforcement didn't survive the transition to a global social system composed of billions of members.   Simply, the connections between any two individuals (outside of immediate familial relationships) are too abstract for these drivers and enforcement mechanisms to be relevant.   As a result, market based mechanisms for economic interaction have gained dominance.

However, the ongoing shift of the global market-based economy from a trade in rival goods (tangible items that invoke zero sum economics) to digital non-rival goods (items that can be copied at no expense or diminishment, endlessly) provides a window of opportunity.  It may be possible to revive gifting economics for non-rival goods to amazing beneficial effect.   Some ideas on how this could scale:

  • Automated reputation metrics that enhance social status based on contributions.
  • Mechanisms built using MMO gaming as a way to tie successful gifting to status improvement (leveling) or an ability to attract investment.
  • The creation of an inside/outside barrier that separates a gifting economy from the global economic mainstream.   Automated mutual interdependence (see my friend Bruce Sterling's absolutely brilliant story on this:  "Maneki Neko").

Latest on SNOW

Jean Snow - 08 Feb 10

Latest on SNOW

So what’s the latest on SNOW? I guess two new developments art that I added a dedicated Twitter feed, and also created a Facebook fan page. The Twitter feed is mostly just automated with new articles from the site — because some people actually prefer that over RSS feeds these days — but I do keep an eye on it, and will reply to questions and comments. The Facebook page is just another way of putting the site out there, and should be a good way of informing members of SNOW-related events as they happen.

Regular content updates have also continued over the past week, with a few new guest columns and my regular news items. Here’s a list of what you may have missed over the past few days.