Second Life Sketches

August 17th, 2006 | researchmaterial

Why on earth would anyone in Second Life need a simulated suitcase nuke? There are areas in SL designated for combat simulation, it’s true. But a suitcase nuke? (Along with a note asking you not to detonate it in one of the creepy Gor sims? I envision a pile of burnt collars and singed, disturbingly stained loincloths.)

(People have been roleplaying Gor pretty much as long as there’s been message-boards on the Web. There used to be an AOL chatroom full of housewives sitting around waiting to “serve” men who entered the chatroom and spoke in top Gorean tones.)

Some of the stuff in this armory — one of dozens in SL — looks like a collection of old CIA wet dreams given form. Take this: inducing a bad acid trip.

 

 

  

In Transylvania, the One Blood group are selling an SL-readable magazine. I’m in Goun, looking through a digital art gallery. I mean, why not? I use the web to read magazines and look at art all the time. Though I have a feeling the erotic art I’m looking at is actually the artist’s SL avatar with no clothes on. The Klimt-inspired work by Erin Talamasca, though, I’d be as happy to see on a webpage as I am to see in here in this gallery (with the unfortunately-located teleport point that has you materialise knee-deep in a pond).

Fabbing — personal fabrication, rapid prototyping, 3D-printing — has reportedly recently attached itself to Second Life. Which is very interesting to me from the perspective of SL-as-germ-of-future-OS. Many of you will doubtless recall fabbing being touted as a leak from the future over the last couple of years. According to the Second Thoughts blog, there’s a guy out there using three-dimensional printing to output avatars, with a high level of detail, in styrofoam. The guy apparently said “everything in SL is copyable.” Which is a deceptively huge statement, really. It means that, in theory, anything in an entire 3D-simulation virtual space can be output back into the physical world. It’s the reverse of scanning.

Outputting an avatar is essentially not very useful, of course. But as an experiment, it points out huge potential. As fabbing gets cheaper and more sophisticated (and uses better output materials), people can spin more practical and clever objects into SL — and a virtual world becomes a traffic conduit and searchable storage space for literally millions of Useful Objects You Need Right Now. And that right there is a piece of Future.

Of course, right now, the best you could do is a plastic version of a Gor loincloth with simulated semen stains. But you have to start somewhere, right?

Warrenelliscom official meeting place on SL is Integral Castle, at http://slurl.com/secondlife/Rogla/174/120/124/ — which is to say, Integral Castle, Rogla (174, 120, 124). Switch your music control on if you go in, I’ve got an old Apparat Programme podcast streaming to that location at the moment.

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Complete Plan B Archive

Kieron Gillen - 09 Feb 10

The whole run of Plan B magazine has been released as a single 670Mb PDF. That’s 46 issues of some of the finest music writing of the decade. And a lot of posturing pretentiousness too. It’s like two of my favourite things for the price of one. Or none, as it’s a free PDF.

If you’ve any interest in music in the 00s, or music full stop, this is a great thing to just have on file. You’ll discover a new band every time you browse it.

Hell, it’s even worth getting if you’re one of the games journalist sorts. For the first 10-20 issues or so, I was doing games stuff for it. And Quinns and Mathew Kumar too, who I bullied into contributing. Very much written for the non-gamer about games which get pretty much no coverage, we had fun trying to decode the concept of Outsider Games.

Whole thing here. Go gets!

Coilhouse is Hiring! Apply Here.

Coilhouse - 08 Feb 10

Back around the time of Issue 03, we launched the Small Business Advertising Program to create affordable ad space for indie companies in the print version of Coilhouse. By the time Issue 04 rolled around, the number of advertisers had grown significantly – by this time, we had record labels, jewelry and clothing designers, sculptors, other magazines, web hosts, toy makers and graphic designers advertising in our pages. Click here to see them all. With editorial duties taking up more and more of our time as the weeks go by, the moment has come for us to seek help with the advertising side of running the magazine. We’re looking to hire an Ad Manager for our Small Business Advertising Program, starting with Coilhouse Magazine #05… and possibly subsequent issues.

Full details after the jump!


Read the rest of Coilhouse is Hiring! Apply Here.


Post tags: Coilhouse

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blissblog - 08 Feb 10

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blissblog - 08 Feb 10

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blissblog - 08 Feb 10

State of South Carolina Secretary of State Subversive Agent Form

jwz - 08 Feb 10

Check the appropriate box. Do you or your organization directly or indirectly advocate, advise, teach or practice the duty or necessity of controlling, seizing or overthrowing the government of the United States, the state of South Carolina or any political division thereof?
[ ] YES [ ] NO

If yes, please outline the fundamental beliefs. If applicable, attach a copy of the bylaws or minutes of meetings from the last year.

"Inflection Points" Presentation

Open The Future - 08 Feb 10

For those folks who are interested, here's the Slideshare version of the presentation I gave last week at the Earthquake Engineering Research Institute annual meeting. I was asked to talk about foresight thinking, as the event theme was "The Big One of 2056: What Went Right?" a look at a fictional 7.8 quake in the SF region that was handled as well as they could imagine possible.

My goal was to offer a bit of reassurance to the audience that there is some real utility to thinking about the future, and to spell out (in a cursory way) the kinds of big picture issues they should keep in mind while looking ahead forty-six years.

By and large, it was a successful talk. The post-talk questions were engaged, with little push-back, and I'm told that the overall response from the audience was quite positive.

The talk was video recorded, and I'm told will eventually be available to the public. I'll link when that happens.

CAN GIFTING ECONOMIES SCALE?

John Robb - 08 Feb 10

A gifting economy is different from a barter or market economy in that valuable items are given away to those that need them, without any quid pro quo, exchange, or payment.  Gifting economics (lots of great papers on this topic) were/are the economic heartbeat of hunter-gatherer tribal cultures, the social organization where we spent 99% of our time as homo sapiens sapiens.  Barter was, in contrast, a mechanism for economic interactions between tribes.  

This gifting economic system wasn't based on pure altruism.  It did have an enforcement mechanism to ensure compliance with the system over the longer term.  On the positive side, there was an intangible increase in the social status (using personal or societal metrics) of a tribal member that gifted an item.  On the negative, a failure to offer hospitality or gifts to those in need was considered a mortal slight that could incite violence or expulsion from the tribe.

There were also a considerable number of drivers for gifting at the tribal level.  Here are some:

  • The survival of the tribe, as a group, was more important than the survival of any individual.  However, the loss of any individual could put the tribe at risk.
  • The generation of surplus and innovation was highly uncertain.  Sharing reduced that uncertainty to manageable levels.
  • Sharing reduced internal friction that could put the tribe at risk.

Scalability

It's pretty clear that the societal drivers of tribal gifting economics and the mechanisms of enforcement didn't survive the transition to a global social system composed of billions of members.   Simply, the connections between any two individuals (outside of immediate familial relationships) are too abstract for these drivers and enforcement mechanisms to be relevant.   As a result, market based mechanisms for economic interaction have gained dominance.

However, the ongoing shift of the global market-based economy from a trade in rival goods (tangible items that invoke zero sum economics) to digital non-rival goods (items that can be copied at no expense or diminishment, endlessly) provides a window of opportunity.  It may be possible to revive gifting economics for non-rival goods to amazing beneficial effect.   Some ideas on how this could scale:

  • Automated reputation metrics that enhance social status based on contributions.
  • Mechanisms built using MMO gaming as a way to tie successful gifting to status improvement (leveling) or an ability to attract investment.
  • The creation of an inside/outside barrier that separates a gifting economy from the global economic mainstream.   Automated mutual interdependence (see my friend Bruce Sterling's absolutely brilliant story on this:  "Maneki Neko").

Latest on SNOW

Jean Snow - 08 Feb 10

Latest on SNOW

So what’s the latest on SNOW? I guess two new developments art that I added a dedicated Twitter feed, and also created a Facebook fan page. The Twitter feed is mostly just automated with new articles from the site — because some people actually prefer that over RSS feeds these days — but I do keep an eye on it, and will reply to questions and comments. The Facebook page is just another way of putting the site out there, and should be a good way of informing members of SNOW-related events as they happen.

Regular content updates have also continued over the past week, with a few new guest columns and my regular news items. Here’s a list of what you may have missed over the past few days.

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blissblog - 08 Feb 10