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HALF MOON: Zeroing In

We’re getting there now.

I had to scale this image, and some of the tone dropped out: you may behold the piece in its original size at this link.

This is all still as rough as a bear’s arse, on my end.  There are other details to the above in other emails, I haven’t yet combined it all into a clear document or a handy logline.  But this is the point where we know where we are, where we’re going, and the parameters for what we’re going to do.

(The “drug” thing came up through something Mike threw into one of the earlier sketches, which led us to quoting lines from (the Bowie song, not the tv show) “Ashes To Ashes” at each other.  The tone of which also informed some of what followed.  This also led to my playing him “Spacegirl” by Drugstore.)

Loving those huge Mick McMahon moonboots.  I think the boots were the one useful thing I contributed to the visual discussion.

So.  Yeah.  We have the parameters for HALF MOON pretty much set.  All I need to do now is come up with the story.  Ha ha.

Sometimes it works like this.  You can’t choose what part of a story comes to you first.  Sometimes you think of a setting first.  Sometimes an interesting plot progression drops into your head and you find yourself looking for somewhere to put it, instead.  Sometimes it’s the title first, or a character name, or even a line of dialogue from nowhere that kickstarts the whole thing.  There’s no hard and fast method, no laws about how this works.  Every job is different.  Mike and I are just showing you how this one starts.

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